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On Thu, 28 Jan 1999 13:17:42 -0800, Josh English <eng### [at] spiritone com> wrote:
>Yes, this will happen. Image maps will move forever through the z axis, the
>once option only applies to the x-y plane. In order to place an image map on
>the other side, you need to make two objects with the same height and width
>but with half the depth, then on the second one place the second image but
>be sure to rotate it correctly or it will appear backwards.
You might also try some trickery with the radial pattern:
#macro DoubleImage( front, back )
radial
pigment_map {
[.5 front]
[.5 back rotate 180*y]
}
#end
#declare f=pigment{image_map{ sys "heads.bmp" once } translate -.5}
#declare b=pigment{image_map{ sys "tails.bmp" once } translate -.5}
#declare coin=cylinder {
-.1*z,.1*z,1
texture{pigment {color rgb 1}}
texture {pigment {DoubleImage(f,b)}}
}
If you look at the front (-z) side of this simple round coin, you'll see
the heads image. Look at the back (z) side and you see the tails image.
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